How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments (CSCW ’24)

Virtual reality (VR) can immerse users into engaging experiences, affording opportunities to study behaviour in simulated contexts such as decision-making processes. However, methodological research into designing meaningful VR experiences – experiences that promote appreciation and deeper understanding of a work – is still underdeveloped. In this two-part study, we investigate how visual point-of-view (POV) in VR impacts feelings of meaningfulness and empathy as well as objective decision-making processes. Our study revolves around a VR application that situates users in moral dilemmas from three different POVs. Data from the choices made is augmented with self-reported subjective data. We find that, from different POVs, users’ subjective feelings do show change; users show greater empathy for virtual agents and have an increasingly meaningful experience from a first-person perspective, even if this is not always reflected in changes in their decisions. Finally, we discuss the implications of our findings in the context of VR application design.

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Yin, M. and Xiao, R. (2024). How We See Changes How We Feel: Investigating the Effect of Visual Point-of-View on Decision-Making in VR Environments. In Proceedings of the ACM on Human-Computer Interaction, CHI CSCW Issue (PACMHCI, CHI CSCW ’24). ACM, New York, NY, USA. 8, CSCW2, Article 394 (November 2024), 23 pages. DOI: 10.1145/3686933.

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